Chronology of Artificial Intelligence Milestones
This chronologically is abbreviated as it is limited by topics discussed
elsewhere in this blog. For a more complete history, see History
of artificial intelligence - Wikipedia
1949: Arthur Lee Samuel of IBM conceives a computer that was
considered the first self-learning program. Limited by available memory, it
could not play at a championship level but improved as increased memory became
available. Computer
Pioneers - Arthur Lee Samuel
1950: Alan Turing publishes a paper in which he proposes the
Turing Test to determine if a computer program is intelligent. Computing
Machinery and Intelligence - Wikipedia
1952: Cambridge University develops computer that plays tic-tac-toe. In 1952, OXO (or Noughts and Crosses), developed by British computer scientist Sandy Douglas for the EDSAC computer at the University of Cambridge, became one of the first known video games. The computer player could play perfect games of tic-tac-toe against a human opponent.
1990: The program Chinook, developed by the University of
Alberta, becomes the first computer program to beat a world checkers champion. Chinook (computer
program) - Wikipedia
1997: University of Illinois mathematicians Ken Appel and
Wolfgang Haken use a computer to complete a proof of the Four-Color Map
Theorem. Math
Vacation: Four Color Map (jamesmacmath.blogspot.com)
1997: IBM’s Deep Blue chess program defeats world champion
Garry Kasparov Deep Blue
versus Garry Kasparov - Wikipedia
2017: DeepMind’s AlphaGo defeats the world’s highest rank Go
player The
latest AI can work things out without being taught | The Economist
2021: The
Ramanujan Machine - Technion - Israel Institute of Technology
2021: DeepMind says
it can predict the shape of every protein in the human body | Live Science
2021: Advancing
mathematics by guiding human intuition with AI | Nature
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