Saturday, December 11, 2021

An Abbreviated Timeline of Artificial Intelligence

 


Chronology of Artificial Intelligence Milestones
This chronologically is abbreviated as it is limited by topics discussed elsewhere in this blog. For a more complete history, see History of artificial intelligence - Wikipedia

1949: Arthur Lee Samuel of IBM conceives a computer that was considered the first self-learning program. Limited by available memory, it could not play at a championship level but improved as increased memory became available. Computer Pioneers - Arthur Lee Samuel

1950: Alan Turing publishes a paper in which he proposes the Turing Test to determine if a computer program is intelligent. Computing Machinery and Intelligence - Wikipedia

1952: Cambridge University develops computer that plays tic-tac-toe. In 1952, OXO (or Noughts and Crosses), developed by British computer scientist Sandy Douglas for the EDSAC computer at the University of Cambridge, became one of the first known video games. The computer player could play perfect games of tic-tac-toe against a human opponent.

1990: The program Chinook, developed by the University of Alberta, becomes the first computer program to beat a world checkers champion. Chinook (computer program) - Wikipedia

1997: University of Illinois mathematicians Ken Appel and Wolfgang Haken use a computer to complete a proof of the Four-Color Map Theorem. Math Vacation: Four Color Map (jamesmacmath.blogspot.com)

1997: IBM’s Deep Blue chess program defeats world champion Garry Kasparov Deep Blue versus Garry Kasparov - Wikipedia

2017: DeepMind’s AlphaGo defeats the world’s highest rank Go player The latest AI can work things out without being taught | The Economist

2021: The Ramanujan Machine - Technion - Israel Institute of Technology

2021: DeepMind says it can predict the shape of every protein in the human body | Live Science

2021: Advancing mathematics by guiding human intuition with AI | Nature


 

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